Posts Tagged: writing

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mikebithell:

So, this popped up in my google alerts.

http://startforstory.wordpress.com/2014/08/14/depression-quest/

in which a young wannabe designer says the following:

I’ve contemplated learning to code for myself, give Unity a go, but the thought that what I make will never be as good as the works I so adore paralyses me with self loathing and Doubt ‘Of course I couldn’t be the the next Mike Bithell or Phil Fish, why even bother.’

This made me sad. And I wanted to say a few things on the topic.

  1. I’m not Mike Bithell. At least, I’m not the construct above. I look like Mike Bithell, I even share his name, but I am just a 28 year old nerd who spends too much time worrying about making inputs feel good, and not enough time doing paperwork.
  2. I am a shit coder. Really shit. I have now hired a couple of coders to help me. I swear to god, the first two days was them laughing at the Volume source code. You may already actually be better than me.
  3. The horrible reality is that you will never not feel this way. I have the same admiration / frustration targeted at Phil Fish, Warren Spector, Jonathan Blow, Sophie Houlden, Hideo Kojima, Davey Wreden and many others. The fact that I’ve now (with exception of Blow*) met or online met all these devs in no way makes me worry less about never being as good as them.
  4. The only thing that separates one dev from another is experience and luck. You may not BE phil right now, but keep working, and you may do so one day. Time is linear, and attention is short. Folks may be talking about you long after they forget about our weird little games.
  5. The best advice I can give is to focus energy inwards. Not in a quasi-spiritual sense, but in an emotional sense. Try to ignore outward pressures and desires to be loved, and focus on making shit you like. You will of course fail to achieve this zen like state, we all do, but the act of trying will probably help a bit :)

Much love, and I look forward to playing what you make.

*I once stood behind Blow in a cafe, and spent approximately 5 minutes deciding whether I had the balls to say hello. I did not. Best case scenario he didn’t spot me, worst case scenario he wondered why the creepy overweight 6 foot 4 guy in the corner kept looking at him.

I’ve never made a game myself (would like to try!) but I can identify with all of the sentiments here, re: comparing yourself to established, successful people. There’s nothing to be gained by telling yourself not to make something because it won’t be as good as something else.

MAKE YOUR THING.

Source: mikebithell
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  • Question: Do you think it's okay to have a sexual female character (as in one who likes sex, not one who does sexy poses constantly for literally no reason), as long as not every single female character in the work is like that? I have 4 girl characters and only 1 is sexual. - Anonymous
  • Answer:

    boobsdontworkthatway:

    I’m really surprised at how often I feel the need to explain this.

    There is nothing wrong with sex or sexual women.  Just blandly written female characters who exisit explicitly for the male gaze.

    So yeah, write stories about women and their sexuality and all the different complicated ways that relationship exists.

    Just write stories about women and not a flimsy cardboard approximation of women.

Source: boobsdontworkthatway
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Today marks seven years since I arrived in Osaka, Japan and started this job of teaching English to children. But that’s not all.

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"Don’t wait for permission to make something that’s interesting or amusing to you. Just do it now. Don’t wait. Find a story idea, start making it, give yourself a deadline, show it to people who’ll give you notes to make it better. Don’t wait till you’re older, or in some better job than you have now. Don’t wait for anything. Don’t wait till some magical story idea drops into your lap. That’s not where ideas come from. Go looking for an idea and it’ll show up. Begin now. Be a fucking soldier about it and be tough."

-

Ira Glass to Lifehacker. I’m Ira Glass, Host of This American Life, and This Is How I Work.

Quick tip for things to do immediately post-interview:

When I come out of an interview, I jot down the things I remember as being my favorite moments. For an hour-long interview usually it’s just four or five moments, but if out I’m reporting all day, I’ll spend over an hour at night typing out every favorite thing that happened. This is handier than you might think. Often this short list of favorite things will provide the backbone to the structure to my story.

Read through for the gear This American Life uses and its editing process.

(via futurejournalismproject)

This is really good advice, and worth keeping!

(via tamorapierce)

I keep hearing this and it’s always true: what am I waiting for?

(via briangefrich)

Source: futurejournalismproject
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See Them All and Name Them All

ibelieveyouitsnotyourfault:

By Marie Jensen

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Dear Teenager…

so this is a new tumblr and it’s full of adults writing stories of their own abuse/sexual assault as a way to reassure other victims out there, especially teenagers who might not know who to turn to.

I’ve only started reading and so far every story is like a punch to the gut. Not just what happened, which is awful, but what followed for these women was often just as awful. Victim-blaming. Disbelief. Threats.

Everyone should read this blog. Read it, and pay attention. Because if you’ve been victimized, it’s not your fault you were attacked. Consider this your warning that the stories can be quite graphic though.

And if you’ve taken advantage of someone for sexual gratification, you need to learn that your behavior has serious repercussions. I’ve never done that but even just reading about what other men have done has given me a lot to think about regarding how I treat women.

Source: ibelieveyouitsnotyourfault
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"JAMES BOND IS THE SUPERHERO OF MALE INDULGENCE"

"THE ENTRIES FEATURING A NEW PERSON PLAYING BOND ARE OFTEN AMONG THE BEST EFFORTS"

"EACH NEW BOND MOVIE WILL LARGELY BE AN OVERREACTION TO THE PERCEIVED FAULTS OF THE LAST FILM"

"MOST OF THE BOND SCRIPTS ARE VIRTUALLY IDENTICAL. REALLY. IN FACT MOST OF THEM WERE WRITTEN BY THE SAME DUDE (AND LATER, BY THE SAME DUDES)"

"EVEN IF SOME WOMEN ABSOLUTELY FIND BOND TO BE A SEX SYMBOL…WE CAN’T FOOL OURSELVES INTO THINKING BOND IS DESIGNED AS A SEX SYMBOL FOR WOMEN. BECAUSE…IT’S PRETTY CLEAR THAT HE’S JUST A SEX SYMBOL FOR WHAT MEN WANT TO BE"

[on Bond becoming “Japanese”] “THE JAW-DROPPING THING ABOUT THIS DEVELOPMENT IS THIS IS MAYBE ONLY LIKE THE 17TH MOST ABSURD THING TO EVER HAPPEN IN A BOND MOVIE, AND MAYBE ONLY THE 28TH MOST RACIST THING”

…you need to read the whole thing, the first of four columns that will cover all the (official) movies. Trust me, I’m a James Bond SUPERFAN and I love this.

unofficial cover art by @elCrabman

Photo Set

imfinallywatching:

slackmistress:

ambergoesclick:

ahab99:

I mean, the World Cup was great and all, but the best match in town this weekend has clearly been Paul F. Tompkins’ daylong interaction with a I assume troll, because otherwise UM! guy who is super upset that anyone might question the high art value of Dawn of the Planet of the Apes. Troll or no, this is glorious.

OH MY GOD this is the GREATEST thing I have ever read.

This is everything.

This is flat fucking amazing.

50/50 chance this guy was serious, but this entire exchange is hilarious.

(via badoorsnk)

Source: twitter.com
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A Quest for the Secret Origins of Lost Video-Game Levels

devilrei:

My first article for The Atlantic! I’ve gone mainstream :O

go heidi!

Source: devilrei
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Editors: your complicity in the homogeneity of games media.

draqul:

Do you know why there are more successful male games writers than females? Because females are actively - actively- discouraged from pursuing the career. We receive so many disincentives to even try that we’re extremely lucky we have such an amazing pool of success stories.

In a perfect world, as an editor you’d receive just as many terrific pitches from women as men, and you’d just choose among them based on what works for your publication. Instead, you work within a system where women are less likely to produce pitches than men. This is the consequence of a broad, systemic, social sexism.

Nobody is saying that by choosing the better quality pitches, which statistically tend to be produced by men rather than women, that you are being sexist. But youareworking within a sexist system. Just shrugging and accepting the fact that there will be more (straight white cis) men writing in games than women (or people of colour, or queer people, or trans people) as a natural result of broad, systemic, social sexismdoes make you complicit, because by doing nothing to end the cycle, you perpetuate it.

We’re not judging you for doing that. Not everyone has the energy to fight the fight. But those editors who actively go looking for talented writers who aren’t straight white cis men (as opposed to waiting for them to pitch, knowing that there will be fewer and less quality pitches from non-straight cis white men just because of the barriers to entry) areactively fighting sexism, and these editors are NOT complicit. They get a free pass, which you, in your refusal to make the effort and be active rather than passive, do not.

Sitting around saying “butI’mnot sexist” doesn’t make the world any less sexist. It just distracts from what we, as games media, might be doing to make the world a better place. It shifts the conversation from “what can we do” to “I didn’t do anything wrong”. Maybe you aren’t doing anything wrong, but are you doing anythingright?

Please stop throwing babyish tantrums over the fact that you don’t want to be seen as a bad guy and accept that we’re not calling you a bad guy for doing what you’ve been doing. We’re saying you could bea good guywith a little more effort. Reach out. Affirm your commitment to a sexism-free future. It’s called affirmative action for a reason.

"Maybe you aren’t doing anything wrong, but are you doing anything right?” I think about this every goddamn day, and not just in regards to sexism. Other than voicing my opinion on the internet, do I actually do anything to fight against discrimination? Not much. I’m in a position of privilege but not power. I can’t hire anybody.

All I can do really is stand up and shout when someone crosses the line. I hope that’s enough.

Source: draqul
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On getting paid to write about video games

pattheflip:

Sat down to write down some thinkin’ about the business of writing words about video games and kept getting lost.

My mentor in college — an Asian American Studies professor who is about as hippy-dippy as they come — told me something that stuck:

"First you secure funding, then you do the work."

this is good advice for someone like me, who thinks of ideas but then has no time or money to make things

(via devilrei)

Source: pattheflip