This week we’re showing you one of our favourite new N++ levels, in one of our favourite new colour schemes, showcasing two of our favourite new enemies: evil ninjas and toggle mines.
This fiercely difficult single player map is an exercise in patience, since it requires two “laps”, one to open the exit door and the second to reach it again. The first run through the level, you’re weaving through toggle mines, trying not to toggle too many of them on, and creating a path the spawning evil ninjas will follow.
The second, you’ll need to weave your way through the toggle mines and a paradox of evil ninjas (that term was suggested by @The3ndless3cho) on twitter. It’s great! very compelling).
Watch as the player (Raigan, in this case), narrowly avoids death 3/4 of the way through the replay, hopping on a wall and triggering a toggle mine that will become deadly should he mis-hop, while waiting for an opening in the barrage of ninjas. Nerves of steel.
Next week, another brand new SP favourite.
- 44 minutes ago
- 49 minutes ago
Source: eschergirlsmaplepoutine submitted:
This is not really an Escher Girl, but the LoL cinematic trailer submission on this page made me think of this screencap of an FF XV trailer. Notice how every male character have textured, realist skin while the two female characters have perfect pale skin with makeup on.
This is referring to a previous post where somebody brought up the lack of wrinkles or facial creases of any kind on a woman character in a League of Legends trailer, and I also posted a picture of the male and female faces in Batman: Arkham City as another example where female faces must be devoid of any lines (even expression lines) while male faces can have all sorts of interesting features and details, and can be exaggerated to give more character to the faces.
This isn’t just about women having to be portrayed as eternally young, or how women’s standards for beauty are so tied with having no lines on our faces, but it’s also incredibly limiting when designing and portraying female characters. If all your female characters always have to have smooth round faces, no wrinkles, etc (and often big eyes and pouty lips too), then it’s going to be that much harder to try to make them look different than each other. And if they also aren’t allowed to show lines on their faces for expressions, then it’s going to limit the range of their expression too, or they’re going to end up with a weird doll look when you do have them emote. The point is, it can end up creating a very limited box for female character visuals, and creating characters that all look very similarly, even if you really don’t mean to. And that in turn limits how much information you can convey about those characters, visually.
- 1 day ago
Why is everyone so pissed about the existence of the new 3ds the gba and ds also had multiple models
People were pissed about those too.
Initially, this post was going to end there - but I started thinking about some things and it turned into a rant.
For the record (these…
- 1 day ago
- 2 days ago
The situation is just intolerable.
There have been a lot of really insightful write-ups recently. A broader perspective—and I almost cringe to say—catch-all by Molly Crabapple left me gasping for breath. This write up, by Elizabeth Sampat giving her thoughts on an industry that’s very dear to me, delivered the final blow and left me in tears.
It’s really rare that I create from a place of grief. It’s just not how I operate. But it’s largely what I have openly felt for the last few days, and reflecting on it, it’s been there for far longer.
This quote from Elizabeth’s piece— “We should have a war memorial for all of the women we have lost to this. We should lay flowers and grieve and see our reflections in stone.”— struck a very literal chord in me.
So yeah, here it is. A place just for me where I can light a candle and remember all of the wonderful people I probably will never get the chance to meet. Folks that have been driven away by these horrible fucks that have the audacity to think they know what gaming and community is about.
I have never, in my life, been ashamed to call myself a gamer. Until now. These misogynist little shitbags are a disgrace to our community.
All of us who care about gaming need to step up and save our community, while there is still something about it that’s worth saving.
RIP women like me. This is beautiful.
I refuse to be added to or thought of as a casualty though. I can keep going. But those who couldn’t or can’t, you are missed. Your voices are missed. I hope I can help carry your memory forward and continue to say “never again”.
Until the game industry/community has active channels of support for survivors of rape and sexual assault in the industry, and mechanisms to prevent developers who commit rape and sexual assault from continuing to do that, in a way that is peaceful and brings about permanent positive change, I’m gonna have a real hard time believing shit about shit.
And this is just, like, one thing I see the deeply enmeshed communities of Game Industry and Consumers of Games (note how it’s often difficult to talk about the industry without also having to assume discussion of the community of fans) needing to address.
"Saving" or whatever is nice, but fundamental structural changes…f-fundamentally change things, and that will probably feel uncomfortable.
We know what white people (hi) and men, and especially white men, are like when they’re uncomfortable. They turn into misogynist, racist, entitled little shitbags. I don’t see that changing even if everyone sent Zoe a dollar for every word of abuse she’s received (which hey we should also do, where’s the Indiegogo to help pay for this woman’s long-term emotional health, if everyone’s so damn sorry?).
The hatred of women runs wide and deep in games, it won’t end when Zoe’s not getting harassed every day, it won’t be gone when Anita’s series is done, it wasn’t gone when I left games, it didn’t disappear when Maddy Myers stopped going to public fighting games tournaments, it didn’t go away when Jade Raymond stopped being the face of the Assassin’s Creed series (these are just the names off the top of my head, writing into the little XKit reblog window right now)
…and meanwhile FYI sexual assaults happen at and around all your fave big tent-pole gamer and game industry events, and throughout the industry all the time, because misogynist little shitbags don’t just PLAY games they also MAKE them. But who wants to report on a colleague, who *doesn’t* want to sign up for this sort of experience (but coming from your coworkers, and at work events)?
(But I’m supposed to have #1reasonwhy I’m excited a woman wants to work in that industry.)
(via wilwheaton)Source: konradwerks
- 2 days ago
marketers, primarily for large corporations, created the current “gamer” identity to have an audience to market to.
these corporations determined that power fantasies for aggressive adolescents were the most lucrative and decided to hone in on them almost exclusively, at least on game consoles.
is it any surprise that we now have an audience that’s insecure, aggressive, and tribal?
"how dare you suggest games made me violent, I’ll kill you"
-an unironic opinion being espoused online, apparently
- 2 days ago
This is a huge feature on women in gaming and the games industry that Electronic Gaming Monthly ran. It contains interviews, editorial remarks, and general cultural information from the time period. It carries a lot of “90’s opinions” (in all the resonances that phrase could have) about women, but I think it is a huge historical resource and I would encourage people to share it around. Publications writing about women in games is not new, and this is something to point to in order to make that case.
I still remember this feature vividly. It was the point at which I paused and realized — whoa, EGM was more than just dudes vomiting up hundreds of screen shots of Japanese games.
More importantly, this article made me really stop and think about gaming stereotypes and assumptions, something that stuck with me. I remember the few girls and women on the gaming forum I frequented at the time being really excited about this piece, and talking about how much they identified with it. Ever since then, many of my perspectives on the medium have been shaped in large part by women in my life — friends, family, online associates, colleagues, role models.
I never take part in the online shouting matches about gender and games, because adding to the noise won’t accomplish anything except to make like-minded people pat me on the back. I don’t need it. I’m a straight white dude; this discussion shouldn’t be about me. I try to use my place in the press to create a positive impact in less dramatic ways: Giving writing gigs and assignments to women, advocating for protagonists and characters who aren’t stubbly white guys, and constantly praising games that allow anyone to express themselves.
Anyway, Lauren Fielder’s EGM feature from more than 15 years ago helped open my eyes to all of this. A great and essential bit of work, here.
and it’s just the tip of iceberg, really. women have been making games from the start. women have been playing games from the start. this idea that women are “new” to games and are suddenly demanding “respect” is an insult.
they were always here
they’re not going anywhere
- 1990 super mario bros 3 (NES)
- 1991 street fighter II (arcade)
- 1992 fatal fury 2 (arcade)
- 1993 the legend of zelda: link’s awakening (game boy)
- 1994 darkstalkers (arcade)
- 1995 magic: the gathering (CCG)*
- 1996 resident evil (playstation)
- 1997 castlevania symphony of the night (playstation)
- 1998 the legend of zelda: ocarina of time (N64)
- 1999 wwf wrestlemania 2000 (N64)
inspired by christian nutt’s list (off the top of his head!) I wanted to list my favorite games of the 1990s.
disclaimer: I decided to limit myself to games that I played in their year of release. So even though Link to the Past and King of Fighters ‘98 are two of my favorite games of all time, I didn’t own their respective consoles until years later.
a few patterns are obvious to me: I played more arcade games as an unemployed high school/college student than I did when I had a job. I loved fighting games. after I had a few years of work under my belt, I bought more game consoles which meant I played more games at home.
*Magic was not a video game but a collectible card game. However, it was hands-down the game I played more than any other that year, so it wins. If you put a gun to my head and said “choose a 1995 video game” it would have been Super Mario World 2: Yoshi’s Island.