- 6 hours ago
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- 17 hours ago
One of the best examples of artistic integrity on a corporate scale.
No matter how many times I see this, I never fail to be impressed by that last sentence.
"These depictions were wrong then and are wrong today" is the takeaway for me. Usually past racism is written off as "well things were different back then" yes, well, that didn’t make it OK for white people to dress in blackface.
there’s a difference between what was “acceptable” versus “wrong” and I think this disclaimer is good precisely because it acknowledges that old cartoons were wrong to stereotype people.
(via themightybadwolf)Source: best-of-imgur
- 23 hours ago
- 1 day ago
This week we’re showing you one of our favourite new N++ levels, in one of our favourite new colour schemes, showcasing two of our favourite new enemies: evil ninjas and toggle mines.
This fiercely difficult single player map is an exercise in patience, since it requires two “laps”, one to open the exit door and the second to reach it again. The first run through the level, you’re weaving through toggle mines, trying not to toggle too many of them on, and creating a path the spawning evil ninjas will follow.
The second, you’ll need to weave your way through the toggle mines and a paradox of evil ninjas (that term was suggested by @The3ndless3cho) on twitter. It’s great! very compelling).
Watch as the player (Raigan, in this case), narrowly avoids death 3/4 of the way through the replay, hopping on a wall and triggering a toggle mine that will become deadly should he mis-hop, while waiting for an opening in the barrage of ninjas. Nerves of steel.
Next week, another brand new SP favourite.
- 1 day ago
Source: eschergirlsmaplepoutine submitted:
This is not really an Escher Girl, but the LoL cinematic trailer submission on this page made me think of this screencap of an FF XV trailer. Notice how every male character have textured, realist skin while the two female characters have perfect pale skin with makeup on.
This is referring to a previous post where somebody brought up the lack of wrinkles or facial creases of any kind on a woman character in a League of Legends trailer, and I also posted a picture of the male and female faces in Batman: Arkham City as another example where female faces must be devoid of any lines (even expression lines) while male faces can have all sorts of interesting features and details, and can be exaggerated to give more character to the faces.
This isn’t just about women having to be portrayed as eternally young, or how women’s standards for beauty are so tied with having no lines on our faces, but it’s also incredibly limiting when designing and portraying female characters. If all your female characters always have to have smooth round faces, no wrinkles, etc (and often big eyes and pouty lips too), then it’s going to be that much harder to try to make them look different than each other. And if they also aren’t allowed to show lines on their faces for expressions, then it’s going to limit the range of their expression too, or they’re going to end up with a weird doll look when you do have them emote. The point is, it can end up creating a very limited box for female character visuals, and creating characters that all look very similarly, even if you really don’t mean to. And that in turn limits how much information you can convey about those characters, visually.
- 1 day ago
This guy sent me a dick pic so I google searched and sent back a bigger dick pic. This was the response.
"that’s gross" no shit pal, there’s a reason we all wear two layers of clothing over that thing when we go outside
(via okcreepsters)Source: confessionsofayoungsexworker