I have played a lot of Castlevania games over the years, but I think the one I’ve played most just might be Dawn of Sorrow. Something about that particular title really clicked for me: The graphics, the music, the play mechanics, the portability. I’ve ground a complete game file, played New Game + on top of that, and basically just turned the thing inside-out. The addition of Julius Mode extended its playability considerably on top of that. I don’t know what the best Castlevania is, but both “Sorrow” entries are up there in the running in my book.
That’s why I defaced Ayami Kojima’s great artwork with a sprite sheet. You destroy what you love.
Aria/Dawn of Sorrow represent a rarity among Castlevania games - the two games are truly linked and part of one tale. You can draw lines between Rondo of Blood & Symphony of the Night and even Castlevania I & II, but none of them are as connected as Aria & Dawn are.
As an aside, it was a real shame when Konami dropped Kojima for Dawn of Sorrow and started anime-ing up the joint something fierce. I’m not an anime hater but the drop in quality was massive. Glad she came back for Order of Ecclesia and seems to have stuck around.
(via retronauts)
Source: spriters-resource.com-
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Aria/Dawn of Sorrow represent a rarity among Castlevania games - the two games are truly linked and part of one tale....
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